AI Insights · Timothy · July 2023
Top 5 First Person Games on Android in South Africa Q2 2023
Discover the performance of the top 5 first-person games on Android in South Africa during Q2 2023, including trends in downloads, revenue, and active users.
In the second quarter of 2023, the top 5 first-person games on Android in South Africa showcased interesting trends in weekly downloads, revenue, and active users. Here’s a breakdown of their performance, based on data from Sensor Tower.
Call of Duty: Mobile Season 8
Weekly Revenue: The game saw fluctuations in its weekly revenue, peaking at approximately $45.7K in early May. There was a notable dip to around $18.3K in mid-May, but it rebounded to $31K by the end of June.
Weekly Downloads: Downloads started at around 4.8K in late March and experienced a steady increase, reaching a high of 6K by the end of June.
Weekly Active Users: Active users began at 17.2K and showed a gradual increase, peaking at nearly 20K in the final week of June.
Minecraft
Weekly Revenue: Minecraft's revenue had modest fluctuations, starting at $4.8K and reaching about $5.5K by the end of June.
Weekly Downloads: Downloads were relatively low, with a slight increase from 140 in late March to 132 by the end of June.
Weekly Active Users: The game maintained a high number of active users, starting at around 40.8K and ending at approximately 38.1K.
Fishing Clash: Sport Simulator
Weekly Revenue: The revenue for Fishing Clash varied, peaking at around $6.4K in late March and seeing a low of $2.4K in early April. By the end of June, it was around $3.5K.
Weekly Downloads: Downloads showed a notable spike, especially in mid-May, reaching 3.4K. By late June, downloads stabilized around 1.1K.
Weekly Active Users: Active users started at 22.2K and peaked at 24.9K in mid-May. There was a slight decline towards the end of the quarter, finishing at approximately 20.3K.
Hunting Clash: Shooting Games
Weekly Revenue: Hunting Clash's revenue was relatively stable, with a high of $2.3K at the end of June, starting from around $2K in late March.
Weekly Downloads: Downloads were consistent, with a significant increase in late June, reaching 3K.
Weekly Active Users: The number of active users showed a steady rise, from 2.8K in late March to 4.2K by the end of June.
Cooking Madness: A Chef's Game
Weekly Revenue: Cooking Madness experienced an increase in revenue, starting at around $1.4K and peaking at $2.4K by the end of June.
Weekly Downloads: Downloads saw fluctuations, starting at 7.2K and reaching about 4.4K by the end of June.
Weekly Active Users: Active users began at 66K and showed some decline, ending the quarter at approximately 54K.
For more detailed insights and data, visit Sensor Tower.